Note: This is a client update that must be completed through the Google Play store.
Design
- Updated sterling_silver’s ability upgrades:
- sterling_silver now takes on the role of Bleed/Crit damage along with her trusty Spirit Wolf summon!
- Super Ability: Spirit of the Wolf
- Damage all enemies in a Line AoE and summon a Spirit Wolf ally that Taunts and gains Atk Up when anyone gets the Bleed debuff.
- Upgrades: Increases Spirit Wolf duration and adds Crit Dmg Up to herself.
- 2* Ability: Flurry Shot
- Fires three arrows at nearby enemies.
- Upgrades: Increases amount of arrows (up to seven), eventually upgrades to guarantee critical hits on all arrows.
- 4* Ability: Arrow Rain
- Fires a storm of arrows that damage and apply Bleed to enemies in a Circle AoE.
- Upgrades: Increases damage, eventually upgrades to increase stacks of Bleed.
- 5* Ability: Rage of the Wolf
- Fires a spirit arrow that damages all enemies in a Line AoE with guaranteed critical hits.
- Upgrades: Increases damage and adds Bleed, eventually upgrades to add two diagonal spirit arrows in addition to the center one.
- Updated DruidJenkins’ ability upgrades:
- DruidJenkins now takes on the role of Totem master with healing, cleanse, and haste!
- Super Ability: Totem of Life
- Summon a Totem that chain heals nearby allies.
- Upgrades: Increases amount healed and number of chain targets, eventually upgrades to summon three Totems.
- 2* Ability: Haste Beam
- Cast a beam that heals and grants Haste (speeds up cooldowns and ability durations) to a single ally.
- Upgrades: Increases amount healed and Haste, eventually upgrades to add an additional beam target.
- 4* Ability: Cleansing Totem
- Summon a Totem near an ally that cleanses all nearby allies in a Circle AoE.
- Upgrades: Increases the life duration of the Totem, eventually upgrades to summon three Totems.
- 5* Ability: Heal Zone
- Cast beams from yourself that heal nearby allies.
- Upgrades: Increases amount healed and ability duration, eventually upgrades causing all Totems to cast healing beams at nearby allies.
- Updated all Guild Members ability descriptions.
- Buffs should now properly call out the duration and effect amount (where applicable)
- Updated all buffs/debuffs from Guild Members to properly display icons over HP bars in combat.
- Updated Ice Tomb attack from enemies to have a shorter duration.
- Increased MistaDarcy’s Ice Spin Level 6 ability from Freeze (3s duration) to Freeze (6s duration).
- Fixed an error where Aura’s would reapply their buffs during the ability, causing a visual bug.
- Fixed Bigb0N3d’s Respect the Axe ability not having the correct upgrades for Levels 2-6.
- Fixed Bigb0N3d’s Weaken ability to apply the correct amount of Atk Down (5% and 25%, was 95% and 75%).
- Fixed FoxyMoxy777’s Purify ability not applying Debuff Protection or Auto-Res.
- Fixed Gedran’s Multi Hit Combo not applying Stagger at Level 6.
- Fixed HealersAdjust’s Summon War Banner abilities applying the opposite value of Atk Down (was applying 90% Atk Down instead of 10% at level 2 and then got worse as it was upgraded).
- Fixed Lily’s Judgement ability applying Blind unexpectedly.
- Fixed LonginusLongname’s Nano Shield Level 6 ability not applying Debuff Shield.
- Fixed Toolshed’s Triple Fireball ability not applying Burn at Level 6.
- Fixed Tsubasa’s Healing Light ability not displaying the correct increase in Healing for Level 5.
- Fixed Uther’s Disarm ability granting far too much Atk Down for Levels 1 and 2.
- Fixed Uther’s Safe Zone level 4 ability not removing the Heal Received Up buff.
- Fixed ~^Willow^~'s Triple Shot Level 6 ability not applying Paralyze on the second or third shot.
- Fixed Windsummers’ Positive Thoughts ability not applying the correct amount of Heal Over Time.
Engineering
- Network bandwidth optimization.
- Graphics optimization.
- Fixed MuscleWizard’s Breath-In ability sometimes not stunning.