Guide - Boss Fights

Raid Boss
Guide - Boss Fights

Links to the all the top level tutorial guides:
Beginner Guide - Tutorial Walkthrough and Tips
Beginner Guide - Guild Founder Challenge - Part 1
Beginner Guide - Guild Founder Challenge - Part 2
Guide - Dungeon Walkthroughs - Normal
Guide - Dungeon Walkthroughs - Hard
Guide - Boss Fights <== You are HERE
Guide - Quest Rewards
Guide - Weapon Quests
Guide - Challenges
Guide - Formations

Welcome back!!!

In order to separate different parts of the game into bite-size guides, and so the main guides don’t get too clogged up with information that players may or may not care to see… I have moved all of the Boss Fight information to this guide.

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[ ORC BOSS - NORMAL ]

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Requirements

  • Guild Member Count = 2 squads of 3 guild members each = 6 total guild members
  • Gear Tier = No requirement

Team Setup

  • This is the intro boss fight so it really doesn’t matter too much; just try to keep melee and tank together for easier movement

Positioning

  • Position Squad 1 on bottom left, and Squad 2 on bottom right

Strategy

  • Avoid Red Zone attacks (Smash / Line)
  • This fight is just teaching you about future boss fights, so it is very easy

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[ TREANT - NORMAL ]

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Requirements

  • Guild Member Count = 2 squads of 4 guild members each = 8 total guild members
  • Gear Tier = No requirement

Team Setup

  • Balance your squads to have 2-3 DPS in each – keep melee with the tank if possible, and at least 1 healer in tank squad

Positioning

  • Position Squad 1 on bottom left, and Squad 2 on bottom right

Strategy

  • Avoid Red Zone attacks (Cleave / Line).
  • When the boss spawns Roots (they look like trees), have Squad 1 kill the one on the left and Squad 2 kill the one on the right.
  • Don’t worry about having a squad move to help the other if one finishes first, just go straight back on boss with that squad.
  • This boss has a Soft Enrage called ‘Critical Overgrowth’. If you take too long to kill it, this ability will probably wipe your whole team. This matters more for the Hard version of Treant.

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[ SAND SLUDGE - NORMAL ]

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Requirements

  • Guild Member Count = 3 squads of 3 guild members each = 9 total guild members
  • Gear Tier = Tier I

Team Setup

  • This fight is more heal intensive so I recommend the following:
    • Two healers, two tanks, and 5 dps.
    • At least one of the healers should be in a leader slot, for extra heals when a hero is near dead.
    • Other great examples of leaders for this fight are: LoneWolf, Toolshed, Gedran, Alexa
    • Again try to keep melee with your tank(s) if possible.

Positioning

  • The default positioning is good; each squad spread out along the bottom of the screen.

Strategy

  • Avoid Red Zone attacks (AoE Sand Blast - slows you while in range and does large amounts of damage).
  • When the boss dies, he will split into two slightly smaller Sand Sludges, which will split into even smaller ones when they die.
  • Always Focus on one at a time, killing the smallest ones on screen first, and avoiding the Red Zone attacks.

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[ WORM QUEEN - NORMAL ]

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Requirements

  • Guild Member Count = 3 squads of 3 guild members each = 9 total guild members
  • Gear Tier = Tier II

Team Setup

  • This fight is a DPS race so I recommend the following:
    • One healer, one tank (or two), and 6-7 dps.
    • Try to get some strong leaders and formations for this fight
      • Example: Toolshed lead, with 1 ranged and 1 tank for the Powered Rangers formation
    • Again try to keep melee with your tank(s) if possible; harder to do this with formations and 3 man squads, so it is not a necessity

Positioning

  • The positioning changes a lot in this fight since you need to be a bit more mobile.
  • When the boss is not tunneling, you want to spread out your squads in a half moon around him.

Strategy

  • When she casts Line Attack, move everyone out of the way.
  • When she casts Cone Attack, move your melee out of the way.
  • When she is near done casting Tunnel, move everyone out of the way, but try to predict where she will end up, and stand just outside of her circle where she emerges, so you can rush right back in and start hitting her again.
  • When she reaches the end point of her tunneling, be cautious. She will either Tunnel 1 time, or 3 times (never 2). If she begins a 2nd Tunnel animation, just get light on your feet and move out of the next 2.
  • This boss has a Soft Enrage called ‘Ground Collapse’. If you take too long to kill her, she will probably wipe your whole team with this ability.

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[ ORC BOSS - HARD ]

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Requirements

  • Guild Member Count = 2 squads of 3 guild members each = 6 total guild members
  • Gear Tier = Tier III

Team Setup

  • You will want 1-2 Tanks, 1-2 Healers, and the rest as DPS.
  • This fight is not terribly difficult, so you can probably do it without specific formations, but feel free to mix and match on formations and see what works for you.
  • As usual, try and keep melee and tanks grouped together.

Positioning

  • Position Squad 1 on bottom left, and Squad 2 on bottom right

Strategy

  • Avoid Red Zone attacks (Smash / Cleave / Line)
    • Your tank can probably survive the Smash and Cleave, but the Line attack will kill pretty much anyone. So it is your choice whether you want to avoid Smash and Cleave, at the expense of heavier heals being needed.
  • A new ability is added now to the boss: Axe Twister. If he begins casting this, move and hold your guild members somewhere you think he won’t pass by (either the top middle or the bottom middle tend to work best for me). He will spin like a tornado three times across the screen and then stop in a stun. Pile back on him after it.
  • The boss will most likely reach his Soft ‘Enrage’ timer. This just means he will be a little bit faster and attack a little bit harder. At this point, your tank should avoid all boss Red Zone abilities. Just keep pumping damage into the boss and he will die.

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[ TREANT - HARD ]

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TBD

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[ SAND SLUDGE - HARD ]

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TBD

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[ WORM QUEEN - HARD ]

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TBD