Guide - Dungeon Walkthroughs - Normal

Raid Boss
Guide – Dungeon Walkthroughs - Normal

Links to the tutorial guides:
Beginner Guide - Tutorial Walkthrough and Tips
Beginner Guide - Guild Founder Challenge - Part 1
Beginner Guide - Guild Founder Challenge - Part 2
Guide - Dungeon Walkthroughs - Normal <== You are HERE
Guide - Dungeon Walkthroughs - Hard
Guide - Boss Fights
Guide - Quest Rewards
Guide - Weapon Quests
Guide - Challenges
Guide - Formations

Welcome back!!!

This is exactly what it sounds like… walkthroughs for each Normal Dungeon that tell you what to expect in each room and how to approach it when it is tricky or it is new.

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[ NORMAL DUNGEONS ]

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[[ TODO: Add the Tutorial Dungeons (1-1 through 1-5) to this guide as well. ]]
[[ TODO: Adjust the enemy names to match in-game names for Dungeons 2-7 through 3-12. ]]
[[ TODO: Go back through earlier dungeons and give counts of enemies + positioning. ]]
[[ TODO: Split out discussion of Enemy abilities into a separate guide; keep this guide focused on how to beat the room, not the type of enemy and what they can do. ]]

Dungeon 1-6 (Circle AoE! and MultiPack Rooms!)

  • (1/6) – This room has 2 Forest Wolves and 1 Forest Crag. The Forest Crag has a NASTY AoE spin. Run into melee range and he will begin casting it. Immediately back your tank/melee out of his range. Once he is done casting, run them in to kill the wolves (they have higher priority).
  • (2/6) – This room has 2 packs with 1 Forest Crag and 5 Forest Spiders each. Run into melee range of the first group, back out of the Circle AoE, kill everything. Repeat for the second group.
  • (3/6) – This room has 12 Forest Spiders. Just run in and smash them.
  • (4/6) – Replenishment Circle.
  • (5/6) – This room has 3 packs of enemies. This is the first room you will want to practice a strategy I will from here on call ‘pulling’. Tell your squad to move near the bottom pack that has a rock guy with some spiders. After clicking to move, immediately click on the squad to enter ‘slowmo’. Watch in the slowed down time as the enemies gain aggression (from now on aggro) toward you and start to head your way. When you see them aggro, click back to where you started the room to have the pack chase you backwards away from the other packs. When you feel comfortable you have space, stand your ground and send them in to fight, avoiding Forest Crag’s AoE spin of course. Repeat this with the top pack of enemies. Then for the middle pack, I recommend running straight in, avoiding the AoE spin, and killing wolves first. Now one disclaimer… a lot of this can be greatly simplified by dragging and holding your squad until Lonewolf has her Leader Ability ready, and starting each fight by lobbing a volley. Your call how you want to handle it, as you will need practice with pulling a room later in the game, so might as well practice it a bit now.

Dungeon 1-7 (Bees! and Bridges!)

  • (1/6) – This room is actually a Bridge with 2 Bees and 1 Forest Crag. Bees will shoot projectiles that can stagger you (break casting/movement). This may not seem dangerous at first, but it can get your guild members stuck in an AoE when they are trying to run out. With this in mind, bees should ALMOST always be your first kill priorities. Again, avoid the Crag’s spin attack… which is made a bit more difficult with the bridge. Lonewolf’s Leader Ability will make fast work of the bees fyi.
  • (2/6) – This room is a great first introduction to what I call the “It’s a TRAP!” rooms. One Forest Spider… Right… I believe that. Kill it, a few spawn. Kill that… you get the picture. If you want to play it safe, pull them away from where they are and then kill them. If you want to go all in, just know that multiple Bees and 1 Forest Crag will spawn in the last wave right on top of you. So be ready to run / get staggered and then get AoE’d. If you go all in, save your LoneWolf leader ability for the rock wave to kill off a few bees fast, then focus down the remaining bee(s) while avoiding the rock spin.
  • (3/6) – Pull the Forest Crag at the bottom away from the rest. Kill it. Either pull the Forest Crag at top next by himself and then kill the Forest Wolves, or go all in on the Forest Wolves using Lonewolf’s Leader Ability, and dodge the Forest Crag’s spin move.
  • (4/6) – Replenishment Circle.
  • (5/6) – This room has Bees and Forest Wolves. Use Lonewolf’s Leader Ability to blast the Bees and hurt the Forest Wolves badly, then clean em up! Even if you mess up the Leader Ability, you should be able to survive lol.

Dungeon 1-8 (Elementals!)

  • (1/7) – This room has a new enemy: Elementals. These guys can heal and shoot projectiles. Prioritize them first, while avoiding the Forest Crag’s spinning attack.
  • (2/7 – 5/7) – Apply what you have already learned.
  • (6/7) – 2 Elementals way in the bottom right… hmmm… are you thinking what I am thinking? It’s A TRAP! Yup, obvious again… so either pull the Elementals back and kill them, or just be ready to go all in on the massive swarm of Bees and Elementals that will descend on you like the plague.

Dungeon 1-9 (TRAPS!)

  • (1/6) – Apply what you have already learned.
  • (2/6) – Yup, it’s A TRAP! Bee swarm incoming. Apply what you have already learned.
  • (3/6) – Not a trap… easy peasy.
  • (4/6) – Replenishment Circle.
  • (5/6) – Yup, it’s a TRAP! Forest Spider swarm incoming. Apply what you have already learned.

Dungeon 1-10 (Were you paying attention?)

  • (1/5 – 3/5) – Apply what you have already learned; focus down casting wolves first.
  • (4/5) – Yup, it’s A TRAP! Multiple waves of Forest Wolves, with increasing amounts each wave. Focus on the casting Forest Wolves. Save your LoneWolf Leader Ability for the last wave where there are 4 Forest Wolves casting (1 in each corner); first try to kill off 1 or 2 of the casters, and then when you get swarmed by the summoned wolves, drop that Leader Ability right on top of the swarm.

Dungeon 2-1 (DESERT CACTUS!)

  • (1/6) – Desert Lions and a Desert Cactus! This new enemy will be the bane of your dodging existence for a while (and helps you fail to get 3 Stars on dungeons), so get used to him now. The Desert Lions can be pulled without getting aggro on the Desert Cactus. Once they are dead, engage the Desert Cactus and he will immediately start a LINE attack. Make sure that NONE of your guys in on that line when he finishes his cast bar, or they will die. Plain and simple. Easiest strategy for him is: aggro, watch for his line, sidestep with your squad, and attack him from the side or back.
  • (2/6) – Hey look, same enemies but this time you have to fight them at the same time. Again, aggro the Desert Cactus, sidestep, fight him from the side or back. Once the Desert Cactus is dead, clean up the Desert Lions.
  • (3/6) – Yup, more Desert Lions and Desert Cacti. I like to kill the Desert Lions in here first while avoiding the line from the first Desert Cactus, then kill the first Desert Cactus and then move over and kill off the second Desert Cactus.
  • (4/6) – Replenishment Circle.
  • (5/6) – Yup… again. This time aggro the bottom Desert Cactus, avoid his line, and kill him, then switch to the Desert Lions in middle, then repeat with top Desert Cactus.

Dungeon 2-2 (SLIMES + DESERT CACTUS!!!)

  • (1/5) – Welcome to Slimes. These guys do AoE splash damage, so you will usually want to kill them first. Keep in mind that Slimes leave behind sand traps that will slow your movement when they die, which can cause you get stuck in an AoE or Line attack. Luckily in this room you can run towards the top to aggro them without getting the 2 Desert Cacti at the bottom of the screen attacking you yet. Be ready though for those 2 Desert Cacti, as they may target two different guild members which can cause chaos with crossing lines of attack. Get ready to move to a safe spot, and then kill them with fervor! When they die, another wave will spawn with Slimes in the middle and 2 Desert Cacti at the top. Rinse and repeat the same strategy just in the opposite direction.
  • (2/5) – This is a hallway which can be tricky with the Desert Cactus. Move your guys to either the top or the bottom of the hallway to aggro the cactus so his line aims at an angle. Then move to the opposite wall where there should be space to be safe. Rest of this is easy.
  • (3/5) – Replenishment Circle.
  • (4/5) – Three waves will happen here, so be ready. As soon as the first pack of Slimes and 1 Desert Cactus die, 3 Desert Cacti will spawn at the top, and when those die, 3 more Desert Cacti will spawn at the bottom.

Dungeon 2-3 (Walk in the Park, or It’s A TRAP!)

  • (1/5 – 3/5) – Walk in the park.
  • (4/5) – Two waves. First wave is not bad; just avoid the Desert Cacti crossed lines, but BE READY for the second wave. The second wave will spawn 4 Desert Cacti – 1 at each corner. So if you are in the center of the room, the lines crossing will be tougher to dodge. Wherever you are when they spawn, just be ready with your dancing shoes on to dodge all the lines, and clean them up.

Dungeon 2-4 (DESERT ROCK GOLEMS!)

  • (1/5) – Welcome to the Desert Rock Golem! This guy does a Cleave AoE attack, so just be ready to dodge the red zone with your melee/tank. Luckily the attack is slow, so easy to avoid.
  • (2/5) – Slimes and Desert Rock Golem. Remember when Slimes die, they leave sand traps that slow movement, leaving you more susceptible to the Desert Rock Golem’s Cleave attack. Other than that, this is an easy room.
  • (3/5) – Replenishment Circle.
  • (4/5) – You should know the drill here. Kill bottom Desert Cacti while dodging their lines. Kill the Desert Rock Golems in the middle while dodging their cleaves. Kill top Desert Cacti wile dodging their lines.

Dungeon 2-5 (BIG SLIMES)

  • (1/5) – Welcome to Big Slimes! Focus down the smaller ones first, because when you kill the big one he splits into two small ones. Other than that, this is still pretty easy.
  • (2/5) – Careful when entering this room as the enemies are close to the entrance. Get ready to dodge 3 Desert Cacti’s line attacks, while you kill off the Big Slimes and Desert Cacti.
  • (3/5) – Replenishment Circle.
  • (4/5) – Four Big Slimes! Just be careful here and try to pull as few as you can at a time, making sure to kill 1 at a time, and kill the little ones that split out first before going to the next big one.

Dungeon 2-6 (It’s A TRAP!)

  • (1/5) – Just Slimes and 1 Big Slime. Apply what you have already learned.
  • (2/5) – Just 1 Big Slime and some Desert Lions. Apply what you have already learned.
  • (3/5) – Replenishment Circle.
  • (4/5) – Yup, another trap. Kill the first easy wave up top, then move down to the bottom left corner and kill the second wave. Get ready for a spawn of three Desert Cacti and a Big Slime next! If you are in the bottom right corner they won’t aggro yet, so you will have time to position better and allow for the sand traps from the Slimes to disappear. When you’re ready, aggro the Desert Cacti, dodge their lines, and kill them first, then finish off the Big Slime.

Dungeon 2-7 (VIPERS! AND EAGLES!)

  • (1/6) – Meet the Vipers (or if you did the Weapon Quests like I suggested you should have already met them)! Immediately upon entering you will have to fight 3 vipers. These guys can be nasty because they shoot projectiles and they hit pretty hard. Just kill them, then get ready for 3 more up top, followed by 2 more at the bottom right.
  • (2/6) – Meet the Eagles (or if you did the Weapon Quests like I suggested you should have already met them)! This room has 1 Eagle and 2 Vipers. Aggro the eagle, dodge his line attack, and kill the vipers first. Then kill the eagle.
  • (3/6) – More eagles and vipers. Aggro the two eagles, move back toward entrance, kill them. Then kill the bottom vipers followed by the top vipers.
  • (4/6) – Replenishment Circle.
  • (5/6) – More eagles and vipers. Aggro the two eagles at the top, move back toward entrance, kill them. Aggro the two eagles at the bottom, move back toward entrance, kill them. Then kill the vipers.

Dungeon 2-8 (VIPERS! AND EAGLES!)

  • (1/6) – This is a Z shaped room with 3 spawns. The first spawn has 1 eagle and 2 vipers. Apply what you have already learned. The second and third spawns both have 2 vipers each; just kill.
  • (2/6) – Skull in the center of the room… remember that 99% of the time means multiple spawn waves; this is the 1%… it only has the first spawn. The room has 1 eagle at the top, 1 eagle at the bottom, and 1 eagle at the far right. Apply what you learned to kill these.
  • (3/6) – This room has 1 eagle and 3 vipers. Apply what you have learned.
  • (4/6) – Replenishment Circle.
  • (5/6) – This is an exact mirror copy of the previous dungeon’s last room with 2 eagles at the top, 2 eagles at the bottom, and 3 vipers on the right side. You should be ready for this.

Dungeon 2-9 (IT’S A TRAP!)

  • (1/6) – This is a hallway with 3 Vipers. Smash em!
  • (2/6) – It’s A TRAP! This room has 1 viper at the top, 1 viper at the bottom, and a melee sphynx on the right side. Just smash the bottom viper, then the sphynx making sure to dodge his cleave, and then the viper at the top.
  • (3/6) – This room is 3 waves so be ready for each. The first wave is 3 eagles clumped together. Just aggro, dodge, kill. The second wave is 3 vipers on the left. Just smash them. The third wave is 1 melee sphynx at the top. Just aggro, dodge his cleave, and kill.
  • (4/6) – Replenishment Circle.
  • (5/6) – This room has 2 melee sphynxes (stack on each other to look like 1). You know the drill! Aggro, dodge, kill.

Dungeon 2-10 (SPHYNX MAGES!)

  • (1/6) – This hallway immediately spawns 2 vipers and 1 melee sphynx next to you. Dodge the cleave from the sphynx, kill the vipers, and then kill the sphynx. Then a 2nd spawn wave will appear with 1 melee sphynx at the top and 1 melee sphynx to the right. I tend to kill the right one first due to aggro radius, and then the top one… remember to dodge.
  • (2/6) – Welcome to the Sphynx Mage! These guys will attack at range, and their cast is a line aoe that does massive damage and takes a decent chunk of time to finish it’s animation; just avoid it and kill them from the side or back while they stand there doing nothing to you. The room consists of 2 packs of 1 melee sphynx and 1 sphynx mage. Just pull one pack at a time, and kill the melee first while dodging both the cleave and the mage line attack. Then repeat with the other pack.
  • (3/6) – This room has 2 close proximity packs of 1 melee sphynx and 1 sphynx mage, along with 2 melee sphynx behind them. Due to their closeness you will probably accidentally aggro both of the packs up front so you will fight all 4 guys at once. Just be ready for it to happen and it won’t shock you. Dodge their cleaves, then the line aoes… then clean them up. After that, do the same with the 2 melee sphynx behind them.
  • (4/6) – Replenishment Circle.
  • (5/6) – This room has 1 sand worm… RIGHT?! No, seriously… it’s NOT a Trap. Just aggro, dodge, kill and you are home free.

Dungeon 2-11 (IT’S A TRAP!)

  • (1/6) – This room is fun. You have a 1 eagle and 1 sphynx mage at the top, the same pair at the bottom, and a melee sphynx on the right. Aggro the bottom pack, run back to avoid eagle line attack, kill both eagle and mage before mage can cast his line attack (or dodge it). Do the same with the top pack. Then kill the melee sphynx avoiding his cleave as usual.
  • (2/6) – A tight room with 2 sphynx mages and 1 melee sphynx. Aggro them all, avoid melee sphynx cleave by running to the right. As you do this the mages will start casting, so just keep running in a clockwise direction to avoid them, then kill them all.
  • (3/6) – This room has 1 sphynx mage at the top right, 1 sand worm in the middle right and 1 sphynx mage at the bottom right. Solo pull the bottom, kill before he casts. Pull the worm, dodge his tunneling, kill him when he emerges. Pull top and kill before he casts. This is the first room I actually had someone die so far… because I wasn’t paying enough attention.
  • (4/6) – Replenishment Circle.
  • (5/6) – Yup, it’s A TRAP! Aggro the 1 sand worm back to the entrance, kill it when it emerges. A second wave of enemies will spawn with a melee sphynx at the top right, a sand worm in the middle right, and a sphynx mage at the bottom right. The sand worm will most likely aggro you immediately, so run back toward the entrance to avoid it, then kill when it emerges. Now clean up the other two guys how you see fit.

Dungeon 2-12 (CAREFUL!)

  • (1/7) – 1 sand worm on the other side of a rock bridge… yup we learned this already. Stand on rock cause he can’t go through it. Kill when he emerges.
  • (2/7) – CAREFUL! As you finish up room 1, make sure you enter this next area by keeping your guys in a tight stack on the bottom of the hallway. As soon as you enter this next room 1 sand worm will spawn and immediately aggro you, so move your guys quickly to the top of the hallway to avoid damage. Then kill the sneaky punk.
  • (3/7) – 1 eagle, 1 sphynx mage, and 1 sand worm tightly grouped very close to the entrance. Feel free to aggro the whole pack, and run back toward entrance to avoid both the eagle line attack and the worm tunneling. Kill in whatever order suits you, just know you will probably have to dodge at least one more attack depending on the order you choose.
  • (4/7) – Replenishment Circle.
  • (5/7) – 1 sand worm on the right and 1 sphynx mage at the top. I prefer to kill the sand worm first, then the sphynx. You know what to do.
  • (6/7) – Skull in the middle of the room, with 1 sand worm on the right side. Perfectly normal, right? Of course not… it’s a TRAP! As soon as he dies, 1 sand worm spawns at the top of the room, and 1 at the bottom. Depending on where you are standing, 1 of them will most likely aggro immediately, so dodge him, kill him, and then kill the other, making sure to be ready for the third spawn incoming which has 1 sand worm at the top, 1 sand worm on the right, and 1 sand worm at the bottom. Dodge, kill, dodge, kill, dodge kill… you know the drill.

Dungeon 3-1 (GOBLIN BOMBERS!)

  • (1/6) – Welcome to the Goblin Bombers! These guys can either kill you or do zero damage to you… that choice is up to you. When fighting them, they will target one of your guys and place a red circle on the ground under them. This circle indicates who he is targeting, and it will move with the target until he throws his bomb. The bomb takes a few seconds to activate, so wait for it to hit the ground and then run out of its range (indicated by a white dotted circle). Just avoid the bombs and kill him.
  • (2/6) – 1 Melee Goblin and 1 Bomber. Avoid the bombs, kill them. The melee guy is not that dangerous.
  • (3/6) – 2 packs of 3 Melee Goblins. Easy. Just kill.
  • (4/6) – Replenishment Circle.
  • (5/6) – 1 Melee Goblin and 1 Bomber at the top of the room, and same pairing at the bottom of the room. Deal with 1 group at a time, avoiding bombs. Rinse, repeat.

Dungeon 3-2 (SLINGSHOT GOBLINS!)

  • (1/6) – 1 Bomber at the top and 2 Melee Goblins at the bottom. Choose a route and apply what you have already learned.
  • (2/6) – This is a Z shaped room with 3 spawns. The first spawn is 2 Melee Goblins. The second spawn is 1 Melee Goblin and 1 Slingshot Goblin… kill Slingshot Goblin first because he does AoE damage. The third spawn is 3 Slingshot Goblins… just go all in and kill.
  • (3/6) – More melee and slingshots. Just kill.
  • (4/6) – Replenishment Circle.
  • (5/6) – 3 pairs of 1 Slingshot + 1 Melee each; 1 at the top, 1 in the middle right, and 1 at the bottom. Just rush the bottom, then the middle, then the top. You should be able to sustain easily as long as you target the Slingshot guys first each time.

Dungeon 3-3 (SHOCKING GOBLINS!)

  • (1/6) – 2 waves. The first wave is 1 Slingshot and 1 Bomber. Kill the Slingshot Goblin while you avoid the bombs, and then kill the Bomber. When those die, a second wave will spawn with 1 Slingshot Goblin and 1 Melee Goblin. Kill the Slingshot first, then the Melee.
  • (2/6) – 2 Melee Goblins on the left, and 2 Slingshot Goblins on the right. Aggro the Melee, pull them back to door and kill them. Then kill the 2 Slingshot Goblins.
  • (3/6) – 2 waves. The first wave has 3 Slingshot Goblins at the bottom of the room. As soon as those die, 1 Slingshot Goblin and 1 Bomber will spawn in the center of the room, and probably immediately target you. Kill the Slingshot Goblin fast while you avoid the bombs. Then kill the Bomber.
  • (4/6) – Replenishment Circle.
  • (5/6) – Welcome to the Shocking Goblins! These guys do some pretty hefty damage with lightning (which can chain and hit multiple of your guild members). There is 1 at the top of the room and 1 at the bottom. Kill 1 at a time. You might be able to kill these before they even get a cast off.

Dungeon 3-4 (TROLL CANNONEERS!)

  • (1/6) – 2 Shocking Goblins. Just kill fast.
  • (2/6) – This is a Z shaped room with 3 spawns that have 1 Melee Goblin, 2 Melee Goblins, and 4 Melee Goblins. Easy, smash.
  • (3/6) – This is another Z shaped room with 3 spawns that have 2 Melee Goblins, 4 Melee Goblins, and 6 Melee Goblins. Easy, smash.
  • (4/6) – Replenishment Circle.
  • (5/6) – Welcome to the Troll Cannoneers! This room has 2 right next to each other. Once you figure them out, these are not bad, but they can easily wipe your team off the map if you are not careful at first. They will always start off trying to cast an AoE cannon shot at a target that will be marked in Red on the ground. Be aware that standard Drag and Release movement will break as soon as the shot is released (NOT when it hits the ground), so your guys may run right into the blast if not careful. Either Drag and Hold, OR run to the side / behind them and kill them. After their Cannon shot attack, they will do a Scatter shot attack which is a fast cast Cone AoE with Knockback. It doesn’t do a ton of damage but it does interrupt + hit everyone if not careful. Just get used to these two abilities and you will know how to beat these guys every time in the future.

Dungeon 3-5 (Explosions and Lightning!)

  • (1/6) – 2 Melee Goblins and 1 Troll Cannoneer. Kill the 2 Melee Goblins and avoid the Cannon attack, then kill the Troll.
  • (2/6) – 2 Goblin Bombers. Kill fast and avoid bombs.
  • (3/6) – 2 Shocking Goblins. Kill fast.
  • (4/6) – Replenishment Circle.
  • (5/6) – 3 waves. The first wave has 1 Troll Cannoneer and 1 Shocking Goblin. Kill the Shocking Goblin and avoid the Cannon attack, then kill the Troll, but be ready for the second wave that will spawn at the top of the room. The second wave is 2 Goblin Bombers, just kill them fast and dodge their bombs… try to kill them at the top of the room. The third wave is 2 Shocking Goblins that will spawn at the bottom of the room. Just kill them fast.

Dungeon 3-6 (MORE EXPLOSIONS AND MORE LIGHTNING!)

  • (1/6) – 2 Troll Cannoneers; 1 at the top right and 1 at the bottom right. Just aggro and kill one at a time, avoiding their Cannon attacks.
  • (2/6) – This room can sometimes be rough… it has 4 Slingshot Goblins and 2 Goblin Bombers. Remember that as long as you avoid the bombs, the Goblin Bombers don’t do any other attacks… so focus fire on the Slingshot Goblins first while avoiding bombs, then kill the Bombers.
  • (3/6) – 1 Shocking Goblin and 1 Troll Cannoneer. Just quick kill the Shocking Goblin while avoiding the Cannon attack, then kill the Troll.
  • (4/6) – Replenishment Circle.
  • (5/6) – 3 Waves. The first wave has 2 Troll Cannoneers close together on the right side. Just aggro them both approaching from the middle, and then focus each one down as you avoid their Cannon attacks. The second wave spawns to the right of where the Cannoneers were, and it has 2 Slingshot Goblins, so just run straight at them and kill them, but be ready for the third wave. This wave has 6 Goblin Bombers (yes, 6), so be ready to immediately run away as they toss their bombs, then double back as they chase you and kill as many as you can before the next set of bombs… rinse and repeat until they are dead.

Dungeon 3-7 (Spiders… so so so many Spiders!)

  • (1/6) – 3 Big Spiders. Just rush and kill them.
  • (2/6) – 3 Big Spiders and 1 Cave Bat. Aggro the Spiders and kill them while dodging the Cone AoE from the Bat, then kill the Bat.
  • (3/6) – 4 Big Spiders. Just rush and kill them.
  • (4/6) – Replenishment Circle.
  • (5/6) – A pack of 2 Big Spiders and 2 Cave Bats at the top right, and another of the same pack at the bottom right. Just aggro the bottom right pack, avoid the Cone AoE from the Bats, and kill them all focusing on the Bats first. Repeat with the top pack.

Dungeon 3-8 (Spiders, Bats, and Crags… oh my!)

  • (1/6) – 2 Big Spiders and 3 Cave Bats. Just run past them all forcing the Bats to use their Cone AoE attack, then kill the Bats followed by the Spiders.
  • (2/6) – 3 Cave Bats and 1 Cave Crag. Aggro them all, dodge the Cone AoE and Line attack, then kill the Bats followed by the Crag.
  • (3/6) – 3 Big Spiders and 1 Cave Crag. Aggro them all, dodge the Line attack, then kill the Crag followed by the Spiders.
  • (4/6) – Replenishment Circle.
  • (5/6) – 2 waves. The first wave has 2 Cave Crags at the top of the room. Aggro them and get them to waste their Line attacks pulling them back toward the entrance, then kill them. The second wave spawns on the middle right side with 1 Cave Crag and 3 Big Spiders. Again aggro them and dodge the Line attack, then kill the Crag followed by the big spiders and their little spiders.

Dungeon 3-9 (Shroomsssssss)

  • (1/6) – 2 Mushrooms. These guys are pretty simple melee, but careful when they die… as they will do an AoE Poison Explosion. Just kill them then back up before they explode… one at a time if you need to.
  • (2/6) – 3 Cave Crags on the other side of the bridge. This could very well end up in your team wiping, so I recommend that you try to aggro just the first 1 or 2 of the Crags, getting them to cast their Line attacks down the bridge line… so you can duck back into the nook on the left side of the bridge to avoid them. After their attacks cast, move up and kill them. Then aggro the third Crag dodge his Line attack, and kill him.
  • (3/6) – 2 Cave Crags and 1 Mushroom. Aggro the pack, avoid the Line attacks, kill the Crags, then the Mushroom, and avoid the AoE Poison Explosion when it dies.
  • (4/6) – Replenishment Circle.
  • (5/6) – 2 waves. The first wave has 2 Big Spiders on the far right. Pull them back to the entrance and kill them there. The second wave will spawn 4 Mushrooms; 2 are on the left by the entrance and 2 are on the right by the exit. Kill the ones that just spawned by you, and avoid their AoE Poison Explosion when they die. Then repeat with the ones on the right side.

Dungeon 3-10 (Cave Golems Galore!)

  • (1/6) – 2 waves. The first wave appears right when you enter the room, and it is just 2 Big Spiders, so just kill them. After they die, the second wave appears with 1 Cave Crag at the top, and 1 Cave Golem on the right. Aggro the Golem, avoid his Cone AoE attack, then kill him. Next aggro the Crag, avoid his Line attack, then kill him.
  • (2/6) – 1 Cave Crag and 1 Cave Golem. Aggro them both, running up and to the left to avoid both the Cone AoE and Line attacks. Kill the Golem first (larger AoE range), and then the Crag, while avoiding any further Line attacks if your dps is a bit slow.
  • (3/6) – 2 Cave Golems and 1 Mushroom. Aggro them all, running to the right side of the room to avoid the Cone AoE attacks, then kill the Golems; be ready to avoid another Cone AoE attack if your dps is slow. Then kill the Mushroom, and avoid the AoE Poison Explosion when it dies.
  • (4/6) – Replenishment Circle.
  • (5/6) – 3 Cave Golems grouped in the middle. Aggro them all, dodge their Cone AoE attacks by heading to the bottom of the room. Then kill at least 1 Golem while getting ready to dodge the next set of Cone AoE attacks. Finish off another Golem, while getting ready for the last Cone AoE attack. If you have enough dps you should be able to kill them all before the third Cone AoE attack.

Dungeon 3-11 (It’s a TRAP!)

  • (1/6) – 2 waves, so BE CAREFUL! The first wave is just 4 Big Spiders. Aggro them and pull them back to the entrance. Right after they die, the second wave will spawn with 1 Cave Crag on top left, and 1 Cave Golem on the right. If you are at the entrance, they shouldn’t immediately aggro you, but maybe the Cave Crag will based on your positioning, so get ready to dodge his Line AoE attack. Then let him run toward the entrance where you kill him. Next go after the Cave Golem, avoiding his Cone AoE attack, then killing him.
  • (2/6) – This is a Z shaped room with only 2 spawns. The first spawn is 2 Cave Crags. Aggro and dodge their Line attacks, then kill them. The second spawn is 2 Cave Bats and 1 Cave Golem. Aggro them and run backwards to avoid all their Cone AoE attacks, then kill them in whatever order you prefer.
  • (3/6) – A pack of 3 Cave Bats at the top right, and a pack of 3 Cave Bats at the bottom right. Aggro the pack at the bottom, avoid the Cone AoE attacks, and kill them. Then repeat with the top pack.
  • (4/6) – Replenishment Circle.
  • (5/6) – 1 Cave Golem and 1 Cave Beetle at the top right, and 1 Cave Golem and 1 Cave Beetle at the bottom right. Aggro the pack at the bottom, avoid the Cone AoE attack, kill the Golem, and then the Beatle.

Dungeon 3-12 (Sneaky Golems!)

  • (1/7) – 1 Cave Golem at the top right and 1 Cave Golem at the bottom right. Aggro the bottom Golem, dodge the Cone AoE, and kill. Repeat with top Golem.
  • (2/7) – 4 Cave Crags. This room can be tricky because of the shape and number of Line attacks… so I like to run towards the Crags to aggro at least 2 , then I head down to avoid their Line attacks. By this point the other 2 Crags may have aggroed and are heading to Line attack so move to the right to avoid them. The rest of this room is just zig zagging to avoid new Line attacks, while getting hits in while you are safe.
  • (3/7) – 4 Mushrooms. Just kill them and avoid their AoE Poison Explosions.
  • (4/7) – Replenishment Circle.
  • (5/7) – 4 Cave Beatles. Just kill them… there is no second wave.
  • (6/7) – 2 waves. The first wave has 2 Rock Golems on the middle right. Just aggro them, dodge their Cone AoE attacks, and bring them back toward the entrance as you kill them… dodging any further Cone attacks, and kill them. The second wave will spawn on the middle right again, and this time it is 3 Rock Golems. You can try to aggro just 1 or 2 at a time… or you can aggro them all, get in range so they start casting their Cone attack, then dodge it and kill them. Up to you; I prefer to go all in with all 3 at once.

(MORE TO COME LATER… THIS TAKES A LOT OF TIME TO TYPE UP LOL)